

In turn, you will rank up just a little faster, and be rewarded for games where you kill it. This will help highlight those matches where you “outclassed” your average performance.

#Valorant 2.02 patch update#
Rifle Movement Accuracy update (Bulldog/Guardian/Phantom/Vandal)
#Valorant 2.02 patch Patch#
Now Omen players should have an easier time teleporting exactly where they mean to, instead of directly into the enemy’s crosshairs.įor a look at all the changes that patch 2.02 brought to Valorant you can check out the full patch notes. On top of the changes to shooting, this patch also brings a fix for the Omen bug that caused his teleport to get stuck on the corners of certain objects.

But not punishing movement enough causes the game to lose some of the tension and careful movement that helps make a tactical shooter like Valorant interesting. Punishing movement too much can make the game feel unnecessarily slow and can lead to firefights that feel clunky. The trade off of moving and shooting in Valorant has been a frequent target of balance adjustments for Riot so far. Valorant already featured a penalty for players running and shooting at the same time, but this patch makes the consequences much higher, which should force folks to come to a full stop before they start firing. This means that in most fights, especially those that happen over longer ranges, players will need to stop their movement completely before firing in order for their shots to accurately hit their target. Thanks to this patch, all rifles are now significantly less accurate while players are running and even slightly less accurate when they’re walking or crouch walking. The game’s latest patch, which was released on Tuesday, makes rifles more inaccurate if players fire them while moving.

Valorant’s about to get a little bit harder.
